Kaitlin Vraney 3D Environment and Prop Modeler
http://www.behance.net/Shadowliger
http://www.linkedin.com/in/vraneykaitlin
SUMMARY
Skilled 3D environment and prop modeler with roughly 5 years of experience using traditional and digital media. Seeking professional and freelance opportunities in 3D design in the gaming industry.
SKILLS SETS
Digital 3D prop modeling ∙ Photorealistic texturing & rendering ∙ Zbrush ∙ X-Normal ∙ Normal Mapping ∙ Low Poly Modeling ∙ UV Mapping ∙ Digital Sculpting ∙ 3D Studio Max ∙ Unreal Engine ∙ Unity Engine ∙ Adobe Photoshop ∙ Corel Paint Shop Pro ∙ Adobe Premiere ∙ High Poly Modeling ∙ Texture Work
EXPERIENCE
Bunnies - Flash game created during the Global Game Jam. My job was to make the sprites for the bunnies and the background for the instruction screen.
Suspension Ridge - Vehicle capture the flag game on a suspension bridge created solo during Level Design class created in the Unreal Development Kit.
Bermuda Tri-light Zone - Single player level created with a team during Advanced Level Design class created in the Unreal Development Kit. I created the level design and some modular assets.
Temple of Anubis - Walkable environment based on ancient Egyptian temples, Created in the Unreal Development Kit. Focused on level design, particles, and lighting.
The Furnace - Death match arena created solo in the Unreal Development Kit. Focused on level flow, line of sight, lighting and particle effects.
Modus Operandi - A detective game set in near futuristic London created in Team Game Production classes. I created needed prop assets.
EDUCATION
The Art Institute of Pittsburgh
Bachelors of Science in Game Art and Design ∙ Expected graduation date June 2013
MEMBERSHIP HONORS
Dean’s List ∙ Perfect Attendance