Temple of Anubis Unreal Development Kit walk-able environment. I built this environment for the purpose of really nailing modular level design as well as working in a game engine. Temple of Anubis is made up of four areas laid out in a linear fashion starting with the Entrance Keep, then Reflecting Pool, then Hall of Pillars and finally the Inner Sanctum. I love ancient Egyptian lore and Anubis is no exception. Despite being made to study modular design my favorite part is the lighting as it not only denotes the different areas but helps to sell the over all mood of the place. The torch fire was also created from scratch by me.
The Break down:
Grid scale: 256 UDK units Time taken (for full environment): 6 weeks (solo) Programs used: 3ds Max 2013, PaintShop Pro X4, Photoshop CS5, Zbrush 4R4